Roblox
Based in San Mateo, United States, Roblox is a Software Development company established in 2004 (NYSE: RBLX).
Roblox's vision is to reimagine the way people come together, and its mission is to connect a billion people with optimism and civility. Roblox is a platform where tens of millions of people from around the world come together virtually every day to learn, work, play, connect and socialize in immersive digital experiences, all built by a global community of creators using Roblox Studio. It employs 8,072 people, led by David Baszucki (Founder and Chief Executive Officer), across roughly 8,072 tracked profiles. Firmographics, leadership, tech stack and similar companies are detailed below, as of August 2026.
Firmographics
Org chart
Leadership
- DB
David BaszuckiFounder and Chief Executive Officerdetails → - NCNaveen ChopraChief Financial Officerdetails →
- JWJerret WestChief Marketing Officerdetails →
- EDEnrico D'AngeloChief Business Officerdetails →
- JCJohn CiancuttiChief Growth Officerdetails →
- MKMatt KaufmanChief Safety Officerdetails →
- MRMark ReinstraChief Legal Officerdetails →
- JBJack BuckleyChief People & Systems Officerdetails →
- MJMarc JohnsonChief Communications Officerdetails →
- TKTagu KatoChief Design Officerdetails →
- VLVlad LoktevChief Creator Ecosystem Officerdetails →
- ARAmy RawlingsChief Accounting Officerdetails →
- NGNicole GrinsteadChief Information Security Officerdetails →
- SHSui HuangVP, Head of Data Science & Analyticsdetails →
- ASAnupam SinghSenior Vice President of Engineering, Foundation AI & Infrastructuredetails →
- NTNick TornowSenior Vice President of Engineering, Creator & Enginedetails →
- SBSeb BarriosSenior Vice President of Engineering, User, Economy, Ads and Brands, and Discoverydetails →
- AVAnt van RensburgSenior Vice President of Strategy and Operationsdetails →
Direct contact details are locked (••••@roblox.com). Reveal them in Google Sheets with Derrick.
Tech stack
Employees (~8,072 tracked)
Distribution estimatedSimilar companies
| Company | Revenue | Employees | HQ | Founded | Type |
|---|---|---|---|---|---|
| ~$6B | 4,500+ | United States | 1991 | Private | |
| ~$1.8B | 5,000+ | United States | 2004 | Public | |
| ~$7.5B | 13,700+ | United States | 1982 | Public | |
| ~$5.6B | 12,000+ | United States | 1993 | Public | |
| ~$600M | 800+ | United States | 2015 | Private | |
| ~$100M | 200+ | United States | 2016 | Private |
Financials
Roblox News & media
- Roblox reports first quarter 2026 financial results
Roblox released its Q1 2026 results, reporting quarterly bookings of about $1.7 billion, and held its earnings conference call on April 30, 2026.
- Roblox board authorizes up to $3 billion share repurchase program
On May 19, 2026, Roblox announced that its Board of Directors authorized the repurchase of up to $3 billion of the company's common stock, with the intent to buy back up to $1 billion over the following twelve months.
- Roblox raises creator earnings share for age-checked adult experiences
Effective June 8, 2026, Roblox increased the creator earnings share for 18+ age-checked US users on eligible novel experiences from 26.6% to 37.8%, as part of broader monetization and safety updates.
- Roblox names Marc Johnson as Chief Communications Officer
On June 22, 2026, Roblox announced the appointment of Marc Johnson as Chief Communications Officer. He joined from Meta, where he was vice president of content studio and vice president of corporate communications.
- Roblox reports second quarter 2026 financial results
On July 30, 2026, Roblox reported Q2 2026 revenue of $1,469 million, bookings of $1,557 million, 123 million daily active users (up 10% year over year), free cash flow of $294 million and a net loss of $185 million. The company accelerated its transition to quarterly-only guidance, issuing a Q3 outlook but no full-year outlook.
Recent signals
- Board of Directors authorized the repurchase of up to $3 billion of common stock, with intent to buy back up to $1 billion over the next twelve months · May 2026
- Creator earnings for 18+ age-checked US users on eligible novel experiences increased from 26.6% to 37.8% · June 2026
- Guidance moved to quarterly-only, with no full-year 2026 outlook; Q3 2026 bookings guided to decline 14% to 18% year over year · July 2026